2nd DevLog Video about Bots and AI is up!
Tricky Tracks » Devlog
Welcome to the second dev-log for Tricky Tracks! Today we talk about implementing the AI-System or in general: bots. We talk about why we are developing them and what our biggest fear regarding the release of Tricky Tracks is. An AI-System or simply bots can help us with that. The difficulties during development, the current state after we got rid of them and what is coming next are further topics.
Tricky Tracks
Exciting multiplayer hide&seek with a twist: Footprints! Be clever, confuse everyone! Or don't be fooled and hunt them
Status | In development |
Authors | LightYarn, RainCrafts |
Genre | Action, Strategy |
Tags | 3D, Arcade, Casual, competitive, fun, hide-and-seek, Multiplayer, prophunt, Unity |
Languages | English |
More posts
- Third DevLog about our Maps is up!Sep 18, 2022
- Tricky Tracks Illustration Coming Soon!Sep 09, 2022
- The Kitchen Map is done and the launcher is downloadable now!Aug 22, 2022
- First DevLog Video on YouTubeAug 15, 2022
- Tricky Tracks Launcher now available! (alpha state)Aug 12, 2022
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